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Grand Voyage Texturing and 3D Modelling
Role
Texture Artist and 3D Modeler
Date
January 2024 - Present
Project type
Part-Time Work for small Game Studio
Texturing and 3D Modelling done for Seabank Digital Production's upcoming game Grand Voyage. I had a large focus on interior texturing and hand painting intricate glass designs, and building procedural textures in Substance Designer. I was responsible for migrating these assets, unwrapping the models modelled by the rest of the team, and building the material libraries in Unreal Engine.


























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