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Viking Ship Asset
This was a project I worked on part-time in November of 2023. I created a full Viking Ship model and did the UV mapping in Blender, followed by texturing it from scratch in Substance Painter and using a UDIM workflow to achieve higher texture quality. I also created smaller assets to add details to the ship and give it more of a story. This ship was heavily inspired by Viking Longships and so I decided to make assets such as a barrel, sword, axe, quiver, and a Viking helmet. I also textured the shields mounted on the side of the ship separately, to achieve a better result. Lastly, I imported the finished ship asset into Unreal Engine 5.3, where I set up the materials, created an ocean, and used Quixel Megascans to create a detailed environment. This has been my favourite project to work on so far, and I spent the longest on it. I learnt so much about modelling and texturing and it's helped me develop my 3D skills greatly.























